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Ds captain america super soldier11/19/2022 ![]() However, the game still does a bit of hand-holding as you can't fall off ledges to your death.įinally, there's the DS version, and this is completely different than any of the console versions of the game. Jumping is also easier, as you're actually given control instead of being guided automatically. The action seems to be more direct in terms of hands-on control here, as you use the Wii remote and Nunchuk to unleash Cap's fury and shield throws. While the Xbox 360 and PlayStation 3 editions of "Captain America: Super Soldier" take a more realistic, movie-style approach, the Wii version leans more toward a younger audience, going with a more cartoon-style appearance and execution. (Granted, the world's in danger, so maybe the game is keeping you on task for a reason.) It's almost like you're being directed where to go in some spots, rather than being given the opportunity to fully explore. Not that you don't have hold of what he can do, but it feels a little off-putting that you can't do everything yourself. Also, during jumping sequences in the game, you don't actually control Cap as he flies around, only when he comes in for an attack. It's more about pulling off moves with timing, rather than knowing what move to use in a given situation. While the action is performed swiftly, it does take a little getting used to. These moves can't happen often, though, so use them sparingly - and preferably against larger opponents. From there, you can let loose with a magnificent, stylish attack, in true Captain America fashion. Beat up enough baddies and you'll fill up this meter. The shield is also quite useful when it comes to blocking incoming attacks, as Cap can hide behind it and then strike back while the Hydra agents attempt to recover.įocus moves are also achieved within the game. And, in traditional Marvel fashion, he can also hurl his shield at enemies from a distance, taking them out before they can launch some kind of counter attack on him. Cap's physicality allows him to take out enemies with swift punches and flying kicks. Instead, as the physically able super hero, you'll have to time your moves to execute them with the utmost flair. The controls, however, aren't your typical button mashing territory. The console versions of Captain America appear to feature routine third-person beat 'em up stages where you proceed room by room, clearing the area of Hydra agents and occasionally picking up dossiers. In order to keep his beloved country safe, Cap has to work his way through the castle, fighting back the fiendish forces with his physical prowess and, of course, the stars-and-stripes tattered shield. ![]() It seems trouble is brewing within the castle as Hydra are taking over, ready to turn it into their home base. Instead of chasing down the vile Red Skull, you're planted smack dab in the middle of Baron Zemo's large castle, located in the heart of Bavaria. ![]() Rather than follow the events of the film, "Captain America: Super Soldier" embarks on a totally separate path. ![]() Hopefully SEGA will have learned their lesson from previous comic book film translations, like the two "Iron Man" games and the laughably bad "Thor: God of Thunder." "Captain America" does have some promise, however, and throwing a shield at bad guys can't be all bad. But all that will change thanks to a carefully crafted film from director Joe Johnston (of "The Rocketeer" fame) and SEGA's forthcoming ""Captain America: Super Soldier"," due Jfor the Wii, Xbox 360, PlayStation 3 and Nintendo DS. For years, he hasn't received the exposure he probably deserved, either in movies (the laughably bad '90s film disgraced his good name - and Ronny Cox's, for that matter) or video games (save for some side appearances in "Captain America & the Avengers" and the "Marvel Vs. This summer marks the much-needed revitalization of Marvel Comics' Captain America, the "first" Avenger. ![]()
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